Gameplay sliceWyrm

A one-button endless runner. Hold Space (or tap & hold) to thrust upward, release to fall. The tunnel of static Polygon strips is generated ahead of the player and culled behind. Grab ★ stars for points — sensor-only bodies that burst into dynamic shards on pickup (the shards collide with the walls but pass through you via collision filters). Showcases per-frame body.force, camera follow + shake on crash, parallax background, procedural spawn/cleanup, and SENSOR-mode InteractionListeners.

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FPS: — Bodies: — Step: — Drag or tap the canvas to interact. Switch renderer with the 2D / 3D / PixiJS buttons.
GitHub

Engine features used

GameplayProceduralCameraCallbacksSensors

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