Complete gameShard Rush
3v3 top-down hero arena. A mine in the middle coughs up a shard every few seconds — carry 10 between your team and survive a 15-second countdown to win. Die and you drop everything you hold. Pick one of six heroes on the select screen — shotgunner, gunslinger, wrestler, bard, thrower, engineer — each with its own attack, 3-shot ammo that reloads over time, and a SUPER that charges as you land hits: a wall-breaking blast, a piercing volley, a leap-and-slam, a healing chord, a flask barrage, an auto-turret. Bushes hide you until you attack or someone walks in close; crates can be blown open. Move with WASD, aim with the mouse and click to attack, E auto-attacks the nearest enemy, SPACE/Q fires the super — or on any device hold to steer, tap to attack and tap the SUPER button. Two AI teammates and three AI opponents run the same kit-aware brain: range bands, cover, stealth, retreat-to-heal, mine control and super timing. Every projectile is a sensor body delivered through InteractionListeners, with team filtering done by sensor groups and masks.





