Complete gameJungle Strike

An eleven-screen Contra-style run-and-gun. Fight right through a jungle assault course — patrolling grunts, dug-in turrets, leaping chargers and snipers that paint you with a laser sight before they fire — to a three-barrel emplacement boss that only takes damage in its glowing core, telegraphs every volley, and rotates rockets and mortars once it drops into overdrive. The level is built from a CharacterController over hand-authored terrain: one-way canopy platforms, a collapsing rope bridge, a river you cross on stepping stones, and a trench, tower climb and flooded bay after that. Grab SPREAD, MACHINE and LASER power-ups — you lose your weapon on death, and respawn at the last of eleven checkpoints. Move with WASD/arrows, SPACE to jump, S/ to crouch, and aim freely with the mouse — hold to fire. In 3D mode every fighter is a procedural low-poly figure with an independently-aimed gun arm.

Loading engine…
FPS: — Bodies: — Step: — Drag or tap the canvas to interact. Switch renderer with the 2D / 3D / PixiJS buttons.
GitHub

Engine features used

GameplayShooterCharacterControllerCameraPlatformerAI

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