Complete gameEscape Run
Homage to the Warcraft 3 escape map genre (Run Kitty Run and friends): one touch kills, checkpoints are circles of power, deaths are unlimited — only the clock judges you. The exit gate takes three key shards, one stashed off the fast line in each hazard section, so you cannot run the loop just once. Weave the counter-timed sweeps of the Patrol Hall while a stalker paces its floor, sprint the timed portcullises of the Gate Run between punch-up spikes and flagstones that crumble if you hesitate on them, drift the frictionless Frozen Ascent, then thread Crusher Row, where kinematic pistons shove you into lava — or flatten you outright if you let one close on you. Move with WASD/arrows — or hold the pointer to steer on any device. R restarts the run. Patrols are sensor-only kinematic bodies on analytic paths, gates and spikes toggle in and out of the Space, pistons push with real kinematic contacts, hunters steer at you inside an aggro ring but are slower than you, and the ice is just a lower steering lerp — one InteractionListener per game rule.





