Complete gameTin Legion
A lane-siege army builder on one large battlefield: gold trickles in, five troop cards wait at the bottom of the screen, and each one you play drops a squad of tin figurines that marches off on its own. You never steer a soldier — you choose what to field, where to drop it and when; hold a card and the road that squad would take is drawn on the ground, and the side of your gate you drop on picks its lane. Three roads run between the two keeps, a watchtower guards each centre road, and two gold mines sit on the flanks behind neutral camps. A captured mine pays gold and pushes your drop zone forward; a keep is shielded until its own watchtower falls. Ten cards, a free commander, and three difficulty levels for the opposing one. Physics: every figurine is a dynamic circle in a zero-gravity Space, so crowds shove and flow for free; shot is a sensor body delivered by InteractionListeners, with friendly fire ruled out by sensor groups and masks rather than an if-statement; kegs detonate with a real radial impulse, and flyers have their own collision group. In 3D it is a grassy plateau floating in mist, with a jointed low-poly rig per troop type.





