Complete gameSwarm Night
A survivor roguelite in the Vampire Survivors mould: five minutes in a walled graveyard, and you only steer — every weapon fires on its own. Kills drop XP gems; a full bar pauses the night for three upgrade cards drawn from six weapons (whip, wand, knives, ward, orbs, lightning) and eight passives. Six monster types arrive on a schedule, plus charging grave knights that carry treasure and a bone colossus at 4:00 whose slam throws the whole crowd. Dawn at 5:00 is the win. WASD / arrows to move, 1 / 2 / 3 or click to pick a card; on touch, hold anywhere to steer. Physics: up to 420 monsters are dynamic circles in a zero-gravity Space, so the horde crowds and streams around the stones with no flocking code; knockback is a mass-scaled impulse, and bolts, knives, spit and orbs are sensor bodies delivered through InteractionListeners with sensor-mask side filtering. In 3D a moonlit graveyard where every monster is an instanced low-poly rig.





