Complete gameStandoff
A top-down stand-still-to-shoot roguelite. Your hero auto-fires at the nearest foe only while standing still — the instant you move, the weapon goes cold, so each fight is stop-shoot-dodge. Clear every enemy in a room and draft one of three permanent perks that stack for the whole run: extra arrow directions (front, side, rear, diagonal), routing (piercing, wall ricochet, enemy-to-enemy ricochet), payload (explosive shot, bolt chain lightning, freeze, poison), companions (spirit orbs), and stats (crit, damage, speed, bloodthirst, quickdraw). Cleared rooms open a random-wall exit door; walking into it fades to the next arena. Melee rush with charges, ranged kite and snipe, dashers blink in, and every 5th room is a boss with shotguns and bullet rings. Deeper rooms add active hazards: telegraphed spike traps, lava pools, and spinning sawblades (kinematic bars that sweep the arena and block shots). Fallen enemies sometimes drop a healing heart — walk over it while wounded to patch up. Move with WASD / arrows or the bottom-left virtual stick. Camera shake on every kill, hit, trap, and boss slam.





