Complete gameCrash Test Hero

Turbo-Dismount-style crash scoring. Pose the ragdoll dummy on its cart by dragging any body part, then hold Space (or the LAUNCH button) to charge the ping-ponging power meter and release to launch it down the ramp, over the pit, down the staircase and into the trampoline, the spinning paddle wheel and the crate wall. Damage IS the score — every hard contact pays out points from measured totalContactsImpulse (head hits ×3), and the seatbelt, neck, shoulders and hips are real breakable constraints (maxForce + breakUnderForce) that snap for bonus points via a ConstraintListener(BREAK). Big hits freeze time and shake the camera. On the way down time nearly freezes — press Space again to eject the dummy at the fast-sweeping aim arrow's angle, FlatOut-style, into the obstacle gauntlet: bowling pins, wrecking balls, a field of spinning rotors only a good arc can reach, a seesaw and the crate wall. After ejecting, Space panic-flails (3 charges). R restarts.

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FPS: — Bodies: — Step: — Drag or tap the canvas to interact. Switch renderer with the 2D / 3D / PixiJS buttons.
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Engine features used

GameplayRagdollBreakableCallbacksCameraDrag

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