Complete gameHitch & Park
A trailer-parking game seen from above: five sites — supermarket, parking deck, marina slipway, high street, campsite — each with one bay the trailer must end up in, nose out, square and stopped. Parked cars can be shoved (their hazard lights tell on you), cones topple, pillars, hedges and trees don't budge; every bump costs points against a par time. ↑ ↓ drive / reverse, ← → steer, SPACE brake, G path guide; on touch, hold and drag. Physics: the car is a chassis plus four wheel bodies — rear ones on WeldJoints, front ones on PivotJoints steered by Ackermann AngleJoints — and only the front wheels drive, so the steered wheels pull the car round; the trailer hangs on a PivotJoint at the tow ball and folds if you reverse it wrong. In 3D: shadowed sites, spinning and steering wheels, brake and reversing lights, a reversing-camera inset.





