Complete gameFlipper Fray

A four-player pinball brawl: one round table, four pockets, a pair of flippers guarding each. The playfield is a dome: everything rolls outward from the centre, so every ball becomes somebody's problem; bumpers, slingshots and lane posts throw the balls around, and every ball that gets past your flippers costs you a life — five lives, last pocket standing wins, or the most lives when three minutes run out. You hold the bottom pocket against three AI keepers; multiball drops extra balls on a schedule and a bomb ball rolls out every half minute — two lives if it drains, a blast if nobody swallows it. ← → / A D flip, SPACE both; on touch, hold the left or right half of the screen. Physics: the flippers are kinematic bodies driven with setVelocityFromTarget, so a slap carries real angular speed into the ball; balls are bullet-flagged circles, so nothing tunnels through the thin ring walls; bumper and slingshot kicks and goal credit come through InteractionListeners. In 3D a neon arena with chrome balls, glowing pockets and lane lights, seen from behind your own pocket.

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FPS: — Bodies: — Step: — Drag or tap the canvas to interact. Switch renderer with the 2D / 3D / PixiJS buttons.
GitHub

Engine features used

GameplayPinballAIKinematicCCDListenersMobile

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