Complete gameArena Defense
Mash-up of top-down shooter + tower defense + portals + destructible bodies. Big 1800×1200 world with a camera that follows the player. Enemies enter from each side along a short L-shaped corridor and converge on the central base (HP 800, solid obstacle, auto-fires at the nearest enemy). Waves run on a fixed 12s cadence — a slow wave doesn't delay the next one, so pile-ups are part of the challenge. WASD move, Space dash (i-frames), auto-fire targets the nearest enemy. Step into a coloured portal to teleport. Every kill shatters the enemy via fractureBody (Voronoi shards) plus a short particle-emitter spark burst. Wave types: speed (dash-rushers), healer (green pulse-heals allies), and every 5th — a boss with shotgun, mines, summoned minions, and an AoE shockwave. Power-ups (40% drop): 2x/3x spread, EX explosive, RF rapid-fire, HP heal, SH shield, HM homing missiles.





