Platformer
Side-scrolling action with run / variable jump / double jump, enemies, shooting, and destructible blocks. Built around CharacterController, the tilemap helper, fractureBody, and a fixed-timestep accumulator.
- Run + variable-height jump + double jump
- Coyote time + jump buffer
- Greedy-meshed tilemap collision
- Moving platforms (kinematic)
- Stompable + spiky enemies (patrol AI)
- Projectiles (pooled bullets)
- Destructible blocks (
fractureBody) - Spike hazards + 3-heart health
- Coin pickups + goal flag
- Smooth-follow camera + screen shake
- Win / death / restart state machine
- HUD overlay (health, coins, time)